Hello, This past weekend I streamed your game. Overall I found it to be a bit of a confusing mess of a game.
Jesse The Fisher has rather lovely artwork and is definitely the best part of the game. The small animations attached to the various "fish" are definitely enjoyable to see. Black and White art styles generally tend to be pretty captivating (despite being rather over-done in the indie space). However, things begin to fall apart from nearly the beginning when there is quite a lot of unnecessary dialogue that really bogs down any interest in the story and characters, the fact that many questions get answered right out of the gate as well sort of removes any curiosity that may exist in the story. Moving into the combat, unless I missed a vital tutorial, things are explained poorly and there is very little feedback given to the player when the fish is ready to be "captured". In fact, by far this was one of the most frustrating aspects of this game, as some fish I could throw some bait and capture them in the span of 2 turns, meanwhile other fish I used every "skill" 2 or more times and still the fish wouldn't be captured. Things felt obtuse and as a result incredibly unfun to play.
I think there is a lot of potential in this concept if the writing itself was tightened up, if a proper tutorial was added that explained the concept clearly, and likely necessary feedback to tell the player when the fish is ready to be captured.
If you'd like to watch my experience with your game, I've linked the archive below. You can click the timestamps to jump to when I start playing your game.
i finished the game. it's sad that is that short, but it was cool af. i think characters had the potential to became more interesting in a long story. think about a second edition or smth :D
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Hello,
This past weekend I streamed your game. Overall I found it to be a bit of a confusing mess of a game.
Jesse The Fisher has rather lovely artwork and is definitely the best part of the game. The small animations attached to the various "fish" are definitely enjoyable to see. Black and White art styles generally tend to be pretty captivating (despite being rather over-done in the indie space).
However, things begin to fall apart from nearly the beginning when there is quite a lot of unnecessary dialogue that really bogs down any interest in the story and characters, the fact that many questions get answered right out of the gate as well sort of removes any curiosity that may exist in the story.
Moving into the combat, unless I missed a vital tutorial, things are explained poorly and there is very little feedback given to the player when the fish is ready to be "captured". In fact, by far this was one of the most frustrating aspects of this game, as some fish I could throw some bait and capture them in the span of 2 turns, meanwhile other fish I used every "skill" 2 or more times and still the fish wouldn't be captured. Things felt obtuse and as a result incredibly unfun to play.
I think there is a lot of potential in this concept if the writing itself was tightened up, if a proper tutorial was added that explained the concept clearly, and likely necessary feedback to tell the player when the fish is ready to be captured.
If you'd like to watch my experience with your game, I've linked the archive below. You can click the timestamps to jump to when I start playing your game.
thank u for playing and for the detailed critic! i'll use your feedback to try and improve this game, (as well as future games)!
so far it's really cool, but it's not clear what i have to do after i captured all the 12 fish and collected all the 12 bubbling shell
hi! u can go to the mermaid and she can open a crack to the seafloor to get to the final scene
i finished the game. it's sad that is that short, but it was cool af. i think characters had the potential to became more interesting in a long story. think about a second edition or smth :D